Tomáš Pastýřík
graduate of Master Degree in Computer Graphics and Interaction
at CTU, programmer in 2K Czech and Hangar 13 studio,
programmer of computer graphics, games, web presentations
and of whatever I enjoy
Hi there! My name is Tomáš Pastýřík and I am a computer games programmer.
What I like to do
I am a graduate of Master Degree in Computer Graphics and Interaction at Czech Technical University in Prague.
I am developing games for Windows, PS4 a XBoxOne in 2K Czech and Hangar 13 studio since 2015.
I enjoy games and tools development, working with gaming consoles, procedural generation, data visualization as well as web technologies.
Engine I helped to develop was used for Mafia Definitive Edition (remake) on platforms: Steam (Windows), PS4, XBoxOne.
Senior Software Engineer in 2K Czech (2015-now)
I was part of a small team responsible for the Borderlands: The Handsome Collection remaster published on Steam (Windows), PS4, XBoxOne.
Senior Software Engineer in 2K Czech (2015-now)
I was part of the development team of Mafia III on platforms: Steam (Windows), PS4, XBoxOne.
Visualization of inner structure of complex 3D objects based on opacity modulation (2015)
Demonstration of my Master's Thesis implementation,
built with C++, OpenGL, GLSL and Qt.
Stone Rush Game (2014)
Game for web browsers combining 2D platformer style with tetris.
built with Javascript, WebGL, HTML5, CCS3.
Screen Space Soft Shadows (2013)
Soft shadows implementation where size of a penumbra depends mainly on the distance from the occluder.
built with C++, OpenGL, GLSL.
Space Arcade (2011)
Game developed as a semestral project during Computer Games and Animations course,
built with C# and XNA framework.
Mr. Bottle 3D Animation (2011)
Short film as result of A7B39KMA course.
I. place in category 3D Animation
at SEMESTRÁLE VII exhibition
How do I do it?
C++, C#, CMAKE, Python
OpenGL, GLSL,
CUDA, QT, Java,
Javascript,
PHP - Nette,
SQL - Doctrine2,
HTML5 & CCS3,
LaTex
and anything needed to use given by the task.